NERO LARP Character Races
Human
Humans have no bonuses, but no drawbacks. They
are the most average race. There are many cultures of humans, so how you
role play a human is up to you.
Barbarian
Barbarians are not known for being a
sophisticated race. Many Barbarians tend to be fighters, and while scholars are
rare, they are not unknown. Most Barbarians shun
Celestial Magic in all forms and prefer
Earth Magic. Barbarians can learn to Detect
Celestial magic, but it is difficult for them to learn scholarly skills. They
are stronger in body than the average human.
Gypsy
Gypsies are similar to humans, but they tend to
wear bright clothing, be friendly and out-spoken, and always speak with an
accent that is not common to the local area. Gypsies have the ability to Gypsy
Curse a person, as well as to remove Gypsy Curses given by themselves or another
Gypsy.
Dwarf
Dwarves have thick beards or fine goatees (in
the case of many female Dwarves). They are very proud of their beards,
considering them to be a mark of Dwarven strength. Dwarves learn scholarly
skills with some difficulty, and may not use two handed weapons. However, they
are known for their ability to Resist Poisons, a skill that they may chose to
learn. Dwarves are slightly stronger in body than humans, though not as tough
as Sarr or Barbarians. They are also known for their craftsmanship in making
weapons and armor. Armorsmith and Weaponsmith are easier than average for them
to learn.
Elf
There are many cultures of elves, just as there
are with any NERO race. Some are very civilized, while others can be barbaric,
similar to Barbarians. Elves can learn to Resist Charms and Sleep, but are less
strong in body than humans. Elves may not use two handed swords or two handed
blunt weapons, though they can use other two handed weapons and they can learn
archery for half the effort normally required for their class. Elves always
have pointed ears, regardless of culture.
Stone Elf
Stone Elves have pale white skin
and tend to have black or dark colored lips. They are very stoic, and show no
emotion, including fear, joy or sorrow. Stone Elves are difficult to play
without some practice, so they are not recommended unless you have a very good
poker face. Like other elves, they can learn to Resist Charm and Sleep, and are
weaker in body than humans.
Dark Elf
Dark elves have black skin and light colored
hair. They are known for their strict adherence to honor, based loosely on
medieval Japan. Like elves, they may learn to Resist Charm and Sleep, and are
weaker in body than humans, but only during the hours of 6am to 6pm (daytime).
They may not use two handed swords or two handed blunt weapons, but they can
learn Archery for half the effort normally required for their class.
Mystic Wood Elf
Mystic wood elves have pointed ears and two
horns on their foreheads. They are known for being light hearted, but many
mystic wood elves also have a serious side when it is needed. They can learn to
Break Charm and to Resist Charm, and it is easier for them to learn Craftsman
skills. However, they must learn a Craftsman skill for every level of
experience. Mystic Wood Elves can use any weapon, unlike other elves.
Hobling
Hoblings have bushy eyebrows, sideburns and
sometimes tufts of hair on their hands and feet. Most hoblings are excellent
storytellers, with a penchant for entertainment. Hoblings cannot be Fighters
and cannot use two handed weapons, but they can use any other kind of weapon.
They are slightly weaker in body than humans. Hoblings can also learn to Disarm
Traps for half the normal cost for their class. Hobling Rogues and Scholars are
fairly common, though Templars are not unknown.
Half Orc
Half Orcs are a warlike race with green skin,
and are mainly fighters since scholarly skills take twice as much effort to
learn. They can learn Strong Arm in some areas, which adds to the damage they
can do while wielding a weapon. Half Orcs are stronger in body than humans, and
often settle rank among local compatriots through combat.
Half Ogre
Half Orcs have yellow skin, and like Half Orcs
are more warlike as a race than average. They are stronger than the average
human and can learn Strong Arm in some areas. Scholarly skills take twice as
much effort to learn for Half Orcs. Half Orcs usually rank their compatriots
based on combat, and most have an innate fear of undead. When cornered by
undead they will fight ferociously, but they usually need a good reason to
confront a force of undead.
Sarr
Sarr are catlike people, with sub-cultures of
feline races like tiger, white tiger, ocelot, cheetah, lynx and margay. Each
sub-culture has some characteristics of the feline race on which they are
based. The lion are typically the leaders of a group, and most Sarr
civilizations, including their homeland, Myrr, are matriarchal in nature. Sarr
may learn to Resist Poisons but may not use blunt weapons, ranged weapons and
they may not learn Waylay. Sarr may detect a alchemical substances and disease
by scent, but not determine what the substance is through scent alone.
Biata
Biata are a bird-like race with feathers in
their eyebrows and often with feathers on their hands and in their hair. Biata
may learn to Resist Sleep, Break Charms and to Resist Charms, but they may not
learn to Read Magic. Most Biata intensely dislike
Celestial Magic and often consider themselves to be descended from gryphon's.
Scavenger
Scavengers are not any one group, but are almost any
naturally occurring species of animal. They have the characteristics of the
animal that they take from, but may not look like another race of character.
Scavengers may detect a alchemical substances and disease by scent, but not
determine what the substance is through scent alone. Scavengers lack the
education available to most others, and as such, it takes twice as much effort
to learn scholarly skills. Like Sarr and Dwarves, scavengers may learn to
Resist Poison.