| The Sunrunners | ||
| Chapter
1: History & Maps Map of Avalon Map of Illcara, with Points of Interest according to Magus Elynn History of Illcara Map of Illcara Chapter 2: Government The Laws of Illcara The Nobles of Illcara NERO Estate System NERO Estate Cost Illcarian Estates Chapter 3: Military Illcarian Military Military Units Military Rank Structure The Sunrunners The Illcarian Wardens Chapter 4: Who is Who The People of the Eastern Territory Chapter 5: Archives Monster Sightings Stories Letters to Evendarr from Amras Sylune The blessings of King Mykel of Evendarr Chapter 6: Recent News What's happening now Scout Reports Rumors Announcements |
The Sunrunners is the official, royal guild of mages and spell casters in Illcara. They are a secretive group and as such only tell their inner workings to those of their numbers and the royalty. It is said one must have 5 circles of the Formal magics in either school to join the prestigious group, but when one does join they experience all the benefits of membership, for example unlimited use of a formal library, components from the Sunrunners storehouses, magic items to buy or borrow, and various other things. To join, one must have at least 5 formal magic circles in either school and the want to train hard with magic. If one should meet this requirements, they should send a falcon to (plot@neromemphis.com) for more information. The Sunrunners control the usage of magic in Illcara, and a toll is levied to those who wish to use the art in the Kingdom. |